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deepseek本地部署应用--python太空大战 - 动态星空版

ISDF-CodeInkVotex 2025-02-21 00:01:05
简介deepseek本地部署应用--python太空大战 - 动态星空版

丫头很爱玩游戏,我就用python结合deepseek给他写了一个小游戏,她很感兴趣,还要学习ai编程,自己做游戏。

完整代码如下:

import pygame
import random
import math

# 初始化 Pygame
pygame.init()

# 游戏窗口设置
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("太空大战 - 动态星空版")

# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
STAR_COLORS = [(200, 200, 200), (150, 150, 150), (100, 100, 100)]


# 星空粒子系统
class Star:
    def __init__(self):
        self.reset()

    def reset(self):
        self.x = random.randint(0, SCREEN_WIDTH)
        self.y = random.randint(0, SCREEN_HEIGHT)
        self.speed = random.randint(1, 5)
        self.size = math.ceil(self.speed / 2)
        self.color = random.choice(STAR_COLORS)

    def update(self):
        self.y += self.speed
        if self.y > SCREEN_HEIGHT:
            self.reset()
            self.y = 0


# 创建星空粒子
stars = [Star() for _ in range(150)]


# 加载图像(注意:需要准备好图片文件)
player_img = pygame.image.load("player.png").convert_alpha()
enemy_img = pygame.image.load("enemy.png").convert_alpha()
bullet_img = pygame.image.load("bullet.png").convert_alpha()

# 调整图像大小
player_img = pygame.transform.scale(player_img, (50, 50))
enemy_img = pygame.transform.scale(enemy_img, (50, 50))
bullet_img = pygame.transform.scale(bullet_img, (10, 30))


# 玩家类
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = player_img
        self.rect = self.image.get_rect()
        self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT - 50)
        self.speed = 8

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += self.speed


# 子弹类
class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = bullet_img
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
        self.speed = -10

    def update(self):
        self.rect.y += self.speed
        if self.rect.bottom < 0:
            self.kill()


# 外星人类
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = enemy_img
        self.rect = self.image.get_rect()
        self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
        self.rect.y = random.randint(-100, -50)
        self.speed = random.randint(1, 2)

    def update(self):
        self.rect.y += self.speed
        if self.rect.top > SCREEN_HEIGHT:
            self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
            self.rect.y = random.randint(-100, -50)
            self.speed = random.randint(3, 5)


# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()

player = Player()
all_sprites.add(player)

# 创建外星人群
for _ in range(8):
    enemy = Enemy()
    all_sprites.add(enemy)
    enemies.add(enemy)

# 得分
score = 0
font = pygame.font.Font(None, 36)

# 游戏主循环
running = True
clock = pygame.time.Clock()

while running:
    # 事件处理
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                bullet = Bullet(player.rect.centerx, player.rect.top)
                all_sprites.add(bullet)
                bullets.add(bullet)

        # 更新星空粒子
    for star in stars:
        star.update()

    # 更新
    all_sprites.update()

    # 碰撞检测(子弹和外星人)
    hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
    for hit in hits:
        score += 10
        enemy = Enemy()
        all_sprites.add(enemy)
        enemies.add(enemy)

    # 碰撞检测(玩家和外星人)
    # if pygame.sprite.spritecollide(player, enemies, False):
    #     running = False

    # 绘制
    screen.fill(BLACK)
    # 绘制星空粒子
    for star in stars:
        pygame.draw.circle(screen, star.color, (star.x, int(star.y)), star.size)
    all_sprites.draw(screen)

    # 显示得分
    text = font.render(f"Score: {score}", True, WHITE)
    screen.blit(text, (10, 10))

    pygame.display.flip()
    clock.tick(60)

# 游戏结束
screen.fill(BLACK)
text = font.render("Game Over! Final Score: " + str(score), True, WHITE)
screen.blit(text, (SCREEN_WIDTH // 2 - 180, SCREEN_HEIGHT // 2))
pygame.display.flip()
pygame.time.wait(3000)

pygame.quit()

风语者!平时喜欢研究各种技术,目前在从事后端开发工作,热爱生活、热爱工作。