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MyString 类 构造函数 对象行为 设计模式 单例模式

耶耶耶耶耶~ 2023-05-21 20:00:02
简介MyString 类 构造函数 对象行为 设计模式 单例模式

系列文章目录



前言

记录不同行为的拷贝与构造情况。


一、MyString类

错误的

class MyString
{
private:
    char* chs;
public:
    MyString():chs(nullptr)
    {
        std::cout << "默认构造 MyString(),thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString(const char* s)
    {
        chs = new char[strlen(s)+1];
        memcpy(chs, s, strlen(s)+1);
        std::cout << "重载构造 MyString(const char* s),thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    virtual ~MyString()
    {
        if(chs) {
            delete[] chs;
            chs = nullptr;
        }
        std::cout << "析构 ~MyString(),thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString(const MyString& str)
    {
        if(chs){
            delete[] chs;
        }
        chs = new char[strlen(str.chs)+1];
        memcpy(chs, str.chs, strlen(str.chs)+1);
        std::cout << "拷贝构造 MyString(const MyString&),thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString& operator=(const MyString& str)
    {
        if (&str == this)
            return *this;
        if(chs){
            delete[] chs;
        }
        chs = new char[strlen(str.chs)+1];
        memcpy(chs, str.chs, strlen(str.chs)+1);
        std::cout << "赋值 operator=,thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    void operator()()
    {
        std::cout << "函数对象 operator()(),thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    void memberfn()
    {
        std::cout << "成员函数 memberfn,thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
};

正确的

#include <iostream>
#include <new>
#include <memory>
#include <thread>
#include <string.h>

class MyString
{
public:
    char* chs;
public:
    MyString()
    {
        chs = new char[1];
        *chs = '';
        std::cout << "默认构造 MyString() | this = "<< this 
                  << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString(const char* s)
    {
        chs = new char[strlen(s)+1];
        memcpy(chs, s, strlen(s)+1);
        std::cout << "重载构造 MyString(const char* s) | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
/*    MyString(const MyString&& str): MyString(str)
    {
        ;
    } */
    ~MyString()
    {
        delete[] chs;
        std::cout << "析构 ~MyString() | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString(const MyString& str)
    {
        chs = new char[strlen(str.chs)+1];
        memcpy(chs, str.chs, strlen(str.chs)+1);
        std::cout << "拷贝构造 MyString(const MyString&) | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    MyString& operator=(const MyString& str)
    {
        std::cout << "赋值 operator= | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
        if (&str == this)
            return *this;
        delete[] chs;
        chs = new char[strlen(str.chs)+1];
        memcpy(chs, str.chs, strlen(str.chs)+1);
        return *this;
    }
    void operator()()
    {
        std::cout << "函数对象 operator()() | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
    void memberfn()
    {
        std::cout << "成员函数 memberfn | this = "
                  << this << " | thread_id: " 
                  << std::this_thread::get_id() << std::endl;
    }
};

二、构造函数的各种重载形式

编译器根据实例化对象时传入的参数类型选择对应形式的构造函数

MyString();
MyString(const char*);
MyString(const MyString&);

根据一个已存在的对象初始化新对象时调用拷贝构造
如函数,MyString fun(MyString str); 在传递参数和函数返回时调用拷贝构造

MyString s1;       // 默认构造
MyString s2 = s1;  // 拷贝构造

operator=的安全定义参见:https://blog.csdn.net/surfaceyan/article/details/125586372

三、多线程下的对象行为

非静态成员函数

    MyString s1;
    // MyString s2 = s1;
    std::thread thd(&MyString::memberfn, &s1);  // non-static 成员函数必须带&, 非静态成员函数的第一个参数为 decltype(this)
    thd.join();
默认构造 MyString() | this = 0x7fffb8746b68 | thread_id: 140645677708224
成员函数 memberfn   | this = 0x7fffb8746b68 | thread_id: 140645670843968
析构 ~MyString()   | this = 0x7fffb8746b68 | thread_id: 140645677708224

单例模式

1. 懒汉式

// 1)静态指针+用到时初始化  2)局部静态变量
/// @brief 延时加载,如配置文件,当用到时才实例化对象
// 在单线程中,这样的写法是可以正确使用的,但是在多线程中就不行了,该方法是线程不安全的。
class SingleTon
{
private:
    SingleTon(/* args */) = default;
    ~SingleTon() = default;
public:
    SingleTon(const SingleTon&) = delete;
    SingleTon& operator=(const SingleTon&) = delete;

    static SingleTon& GetInstance()
    {
        if (!value_) {
            value_ = new SingleTon();
        }
        return *value_;
    }
private:
    static SingleTon* value_;
public:
    int a = 0;
};
SingleTon* SingleTon::value_ = nullptr;
/// @brief 线程不安全
class SingleTon2
{
public:
    SingleTon2(const SingleTon2&) = delete;
    SingleTon2& operator=(const SingleTon2&) = delete;

    static SingleTon2& GetInstance()
    {
        static SingleTon2 value;
        return value;
    }
private:
    SingleTon2(/* args */) = default;
    ~SingleTon2() = default;
};

2. 饿汉式

// 1)直接定义静态对象  
// 线程安全
class SingleTon3
{
public:
    SingleTon3(const SingleTon3&) = delete;
    SingleTon3& operator=(const SingleTon3&) = delete;

    static SingleTon3& GetInstance()
    {
        return instance;
    }
private:
    static SingleTon3 instance;
    SingleTon3(/* args */) = default;
    ~SingleTon3() = default;
};
SingleTon3 SingleTon3::instance;  // instance = SingleTon3()

// 2)静态指针+类外初始化时new空间实现
class SingleTon4
{
public:
    SingleTon4(const SingleTon4&) = delete;
    SingleTon4& operator=(const SingleTon4&) = delete;
    
    static SingleTon4& GetInstance()
    {
        return *instance_ptr;
    }
private:
    static SingleTon4* instance_ptr;
    SingleTon4() = default;
    ~SingleTon4() = default;
};
SingleTon4* SingleTon4::instance_ptr = new SingleTon4();

总结

静态的对象或者静态的指针,类内创建或类外创建


总结

风语者!平时喜欢研究各种技术,目前在从事后端开发工作,热爱生活、热爱工作。