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Unity 官方对象池 随机值 ListPool LineUtility.Simplify
简介Unity 官方对象池 随机值 ListPool LineUtility.Simplify
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
public class Test : MonoBehaviour
{
private ObjectPool<GameObject> p;
private GameObject go1;
private GameObject go2;
private GameObject go3;
// Start is called before the first frame update
void Start()
{
p = new ObjectPool<GameObject>(create, onTake, onReturn, onDestroy);
go1 = p.Get();
go2 = p.Get();
go3 = p.Get();
}
void onDestroy(GameObject go)
{
Debug.Log("onDestroy");
}
void onTake(GameObject go)
{
go.SetActive(true);
Debug.Log("onTake");
}
void onReturn(GameObject go)
{
go.SetActive(false);
Debug.Log("onReturn");
}
GameObject create()
{
Debug.Log("create");
return new GameObject(UnityEngine.Random.value + "");
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyUp(KeyCode.A))
{
p.Release(go1);
}
if (Input.GetKeyUp(KeyCode.D))
{
GameObject ggg = new GameObject();
p.Get(out ggg);
}
}
}
非常简单
Unity的随机数是 UnityEngine.Random.value
LineUtility.Simplify 是干啥用的呢?他能把你复杂的线段简化掉 比如下面这个
如果你让用户手绘图案 可以试试用这个缩减一下
如果你使用 LineUtility.Simplify 必然会设计到 大量的vector3 vector2 等
难道要写一个缓存池吗?
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
// This example shows how both version of Get could be used to simplify a line of points.
public class Simplify2DLine
{
public List<Vector2> SimplifyLine(Vector2[] points)
{
// This version will only be returned to the pool if we call Release on it.
var simplifiedPoints = ListPool<Vector2>.Get();
// Copy the points into a temp list so we can pass them into the Simplify method
// When the pooled object leaves the scope it will be Disposed and returned to the pool automatically.
// This version is ideal for working with temporary lists.
using (var pooledObject = ListPool<Vector2>.Get(out List<Vector2> tempList))
{
for (int i = 0; i < points.Length; ++i)
{
tempList.Add(points[i]);
}
LineUtility.Simplify(tempList, 1.5f, simplifiedPoints);
}
return simplifiedPoints;
}
}
这是一个缓存池
本来需要手动Release的
结果因为用了 using 就自动回收了
还注意到 out List tempList
不需要new
ListPool.Release(l);
释放后 里面的count是0 数据都清了
也可以这样写
using (ListPool<Vector2>.Get(out List<Vector2> l))
{
l.Add(new Vector2(1, 1));
l.Add(new Vector2(1, 1));
l.Add(new Vector2(1, 1));
l.Add(new Vector2(1, 1));
}
简单的可以用
var instance = UnsafeGenericPool.Get();
UnsafeGenericPool.Release(instance);
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