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cocoscreator3.7.2接入bugly
简介cocoscreator3.7.2接入bugly
1.先去bugly官网阅读文档home - Bugly 文档
2.andorid接入选择自动集成
在Module的build.gradle文件中添加依赖和属性配置:
android {
defaultConfig {
ndk {
// 设置支持的SO库架构
abiFilters 'armeabi' //, 'x86', 'armeabi-v7a', 'x86_64', 'arm64-v8a'
}
}
}
dependencies {
implementation 'com.tencent.bugly:crashreport:latest.release' //其中latest.release指代最新Bugly SDK版本号,也可以指定明确的版本号,例如4.0.3
}
参数配置
- 在AndroidManifest.xml中添加权限:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
- 请避免混淆Bugly,在Proguard混淆文件中增加以下配置:
-dontwarn com.tencent.bugly.**
-keep public class com.tencent.bugly.**{*;}
创建BuglyAgent类
package cn.xianyou.bugly;
import android.content.Context;
import android.util.Log;
import com.cocos.game.Configuration;
import com.tencent.bugly.crashreport.CrashReport;
import java.util.Map;
public class BuglyAgent {
public static void initSDK(Context context, String appId) {
CrashReport.UserStrategy strategy = new CrashReport.UserStrategy(context);
strategy.setAppPackageName(context.getPackageName());
strategy.setAppChannel(Configuration.channelName);
strategy.setAppVersion("3.7.2");
CrashReport.initCrashReport(context.getApplicationContext(), appId, false,strategy);
}
public static void postException(int category, String name, String reason, String stack){
postException(category, name, reason, stack, null);
}
public static void postException(int category, String name, String reason, String stack, Map<String, String> extraInfo){
Log.d("BuglyAgent","reason: " +reason);
CrashReport.postException(category, name, reason, stack, extraInfo);
}
}
3.在AppActivity的onCreate初始化bugly
4.BuglyAgent.initSDK(this,"bugly的appid");
5.修改CocosApplication.cpp,路径在:ProgramDatacocoseditors3.7.2 esources esources3dengine ativecocosapplication
//文件内插入下面这段代码
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include <cocos/platform/java/jni/JniHelper.h>
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "CrashReport.h"
#endif
//修改handleException
void CocosApplication::handleException(const char *location, const char *message, const char *stack) {
// Send exception information to server like Tencent Bugly.
CC_LOG_ERROR("
Uncaught Exception:
- location : %s
- msg : %s
- detail :
%s
", location, message, stack);
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
JniHelper::callStaticVoidMethod("cn/xianyou/bugly/BuglyAgent", "postException", 5, location, message, stack);
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
CrashReport::reportException(5, location,message, stack);
#endif
}
ios接入
通过CocoaPods集成
在工程的Podfile
里面添加以下代码:
pod 'Bugly'
保存并执行pod install
,然后用后缀为.xcworkspace
的文件打开工程。
创建BuglyAgent.h和BuglyAgent.mm
@interface BuglyAgent : NSObject
+ (void)initSdk:(NSString *)appId;
+ (void)reportExceptionWithCategory:(NSUInteger)category name:(NSString *)name reason:(NSString *)reason callStack:(NSArray *)stackArray extraInfo:(NSDictionary *)info terminateApp:(BOOL)terminate;
@end
#import "BuglyAgent.h"
#import <Bugly/Bugly.h>
@implementation BuglyAgent
+ (void)initSdk:(NSString *)appId
{
[Bugly startWithAppId:appId];
}
+ (void)reportExceptionWithCategory:(NSUInteger)category name:(NSString *)name reason:(NSString *)reason callStack:(NSArray *)stackArray extraInfo:(NSDictionary *)info terminateApp:(BOOL)terminate
{
[Bugly reportExceptionWithCategory:category name:name reason:reason callStack:stackArray extraInfo:info terminateApp:terminate];
}
@end
创建CrashReport.h和CrashReport.mm
class CrashReport
{
public:
/**
* @brief 上报自定义错误
*
* @param category 错误的分类,5表示Lua错误,6表示JS错误
* @param type 错误类型的名称
* @param msg 错误原因
* @param traceback 错误堆栈
*/
static void reportException(int category, const char* type, const char* msg, const char* traceback);
static void reportException(int category, const char* type, const char* msg, const char* traceback, bool quit);
CrashReport();
};
#include "CrashReport.h"
#import <Foundation/Foundation.h>
#define BUGLY_CLASS @"BuglyAgent"
#define BUGLY_METHOD_EXCEPTION @"reportExceptionWithCategory:name:reason:callStack:extraInfo:terminateApp:"
CrashReport::CrashReport(){
}
void CrashReport::reportException(int category, const char* type, const char* msg, const char* traceback) {
reportException(category, type, msg, traceback, false);
}
void CrashReport::reportException(int category, const char* type, const char* msg, const char* traceback, bool quit) {
NSUInteger pCategory = category;
NSString * pType = [NSString stringWithUTF8String:type];
NSString * pMsg = [NSString stringWithUTF8String:msg];
NSString * pTraceStack = [NSString stringWithUTF8String:traceback];
NSArray *trackArray = [pTraceStack componentsSeparatedByString:@"
"];
NSDictionary * nullObject = nil;
BOOL terminateApp = quit ? YES : NO;
Class clazz = NSClassFromString(BUGLY_CLASS);
if (clazz) {
SEL selector = NSSelectorFromString(BUGLY_METHOD_EXCEPTION);
NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
if (signature) {
//NSLog("Report exception: %@
%@", msg, traceback);
NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
if (invocation) {
[invocation setTarget:clazz];
[invocation setSelector:selector];
[invocation setArgument:&pCategory atIndex:2];
[invocation setArgument:&pType atIndex:3];
[invocation setArgument:&pMsg atIndex:4];
[invocation setArgument:&trackArray atIndex:5];
[invocation setArgument:&nullObject atIndex:6];
[invocation setArgument:&terminateApp atIndex:7];
[invocation invoke];
}
}
} else {
//NSLog("Fail to get class by NSClassFromString(%@)", BUGLY_CLASS.UTF8String);
}
}
如果android修改过CocosApplication.cpp就不需要修改,如果没有跟加入下面代码
//文件内插入下面这段代码
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include <cocos/platform/java/jni/JniHelper.h>
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "CrashReport.h"
#endif
//修改handleException
void CocosApplication::handleException(const char *location, const char *message, const char *stack) {
// Send exception information to server like Tencent Bugly.
CC_LOG_ERROR("
Uncaught Exception:
- location : %s
- msg : %s
- detail :
%s
", location, message, stack);
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
JniHelper::callStaticVoidMethod("cn/xianyou/bugly/BuglyAgent", "postException", 5, location, message, stack);
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
CrashReport::reportException(5, location,message, stack);
#endif
}
在AppDelegate.mm的didFinishLaunchingWithOptions初始化bugly
[BuglyAgent initSdk:@"bugly的appid"];
上面android和ios的bugly接入以及完成,如果需要在ts代码上报错误信息,可以另外加入监听
if (sys.isNative) {
console.error = function () {
console.log("console.error=======>", JSON.stringify(arguments));
native.jsbBridgeWrapper.dispatchEventToNative("doBugly",JSON.stringify(arguments));
}
}
if (sys.isBrowser) {
window.onerror = function(message, source, lineno, colno, error) {
let exception : any = {};
exception.errorMessage = message;
exception.source = source;
exception.lineno = lineno;
exception.colno = colno;
exception.error = error;
console.log("window.onerror=======>", message);
native.jsbBridgeWrapper.dispatchEventToNative("doBugly",JSON.stringify(exception));
}
}
在andorid创建监听
JsbBridgeWrapper jbw = JsbBridgeWrapper.getInstance();
//注册js回调
jbw.addScriptEventListener("doBugly", jsonString ->{
BuglyAgent.postException(5,"JSError",jsonString,"");
});
在ios创建监听
JsbBridgeWrapper* m = [JsbBridgeWrapper sharedInstance];
[m addScriptEventListener:@"registerNativeSDKEvent" listener:jslistener];
static OnScriptEventListener jslistener = ^void(NSString* jsonStr){
NSUInteger pCategory = 5;
NSString * pType = @"JSError";
NSString *message = jsonStr;
NSString *stack = "";
NSArray *trackArray = [stack componentsSeparatedByString:@"
"];
[BuglyAgent reportExceptionWithCategory:pCategory name:pType reason:message callStack:trackArray extraInfo:nil terminateApp:NO];
}
以上就是cocoscreator3.7.2接入bugly的全部
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